The ROYAL GAME. OF THE O'MBRE.
L'Ombre is a Spanish Game at Cards, as much as to say, The Man: so he who undertakes to play the Game, sayes Jo so l'Ombre, or, I am the man. And 'tis a common saying with the Spaniards, (alluding to the name) that the Spanish l'Ombre as far surpasses the French la Beste, as a Man do's a Beast. There are divers sorts of it, of which, this (which we shall onely treat of, and which chiefly is in vouge) is called the Renegado, for reasons better supprest then known.
How many can play at it, and with what Cards they are to play.
There can onely three play at it, and they are dealt nine cards a piece: so by discarding [Page 2]the Eights, Nines, and Tens out of the Pack, there remains thirteen Cards in the Stock.
Of the Trump.
There is no turning up Trump, nor no Trump but what the Player pleases, the first hand having alwayes the choice to play or pass, after him the second, &c.
Of the Stakes.
For Stakes there are two sorts of Marks or Counters, the greater & the less; for example, if you value the great ones at 12. pence, the lesser may be pence the piece (and so according as you please) of which greater Marks you stake each one one for the Game: and the lesser for passing, for the hand, if you be eldest, and for taking in, giving for each Card you take in, one Mark or Counter.
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Of the Black Suits.
- 1. The Spadillio, or Ace of Spades.
- [Page 3]2. The Mallilio, or black Deuces of either suit
- 3. The Basto, or Ace of Clubs.
- 4. The King.
- 5. Queen.
- 6. Knave.
- 7. Seven.
- 8. Six.
- 9. Five.
- 10 Four.
- 11. And Three.
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Of the Red Suits.
- 1. The Spadillio; or Ace of Spades.
- 2. The Mallilio, or Sevens of either Suit.
- 3. The Basto, or Ace of Clubs.
- 4. The Punto, or Ace of Hearts or Diamonds according as they are Trump.
- 5. The King.
- 6. The Queen.
- 7. The Knave.
- 8. The Deuce.
- 9. The Tre.
- 10. The Four.
- 11. The Five.
- 12. The Six.
Observations.
By this you see first that the Spadillio, or Ace of Spades is alwayes the first Card, and always Trump, be the Trump what suit soever; and the Basto, or Ace of Clubs always the third. Secondly, that of Black, there are but eleven Trumps, & of Red twelve. Thirdly, that the red Ace enters in the fourth place when it is trump, and then is called the Punto, otherwise 'tis onely rankt after the Knave, and is onely call'd the Ace. Fourthly, that (excepting the Deuces of Black, and Sevens of Red, which are call'd the Mallilio's, and are alwayes the second Cards when they are Trumps) the least small Cards of the Red are always best, and the greatest of the Black.
Of the Matadors.
The Matadors or killing Cards, as the Spadillio, Mallilio, and Basto, are the three chief Cards, and for these, when they are all in a hand (else not) the others pay three of the greater Marks or Counters the piece; and though there be no counting Matadors without these three, yet with these three for foundation, you may count as [Page 5]many as you have Cards in an interrupted series of Trumps; for all vvhich, the others are to pay you one Mark or Counter the piece, even to nine sometimes.
Of taking in, and the order and manner of it.
Who has the first Hand, has choice of playing the Game, of naming the Trump, and of taking in as many or as fevv Cards as he pleases, and after him the second, &c.
Observations.
First, he is to ask if any one will play without taking in, (when they have the choice of those who will not.) Secondly, he is never to take in, or play, unless he have three sure Tricks in his hand at least: To understand which the better, we must know
The End of the Game.
The End of the Game is (as at Beast) to win most Tricks; whence he who can win five tricks of the Nine, has a sure Game; or if he win Four, and can so divide the Tricks, as one may [Page 6]win Two, the other Three: if not, 'tis either Codillio or Repuesto, and the Player loses and makes good the Stakes.
Of the Codillio.
They call it Codillio when the Player is beasted, and another wins more Tricks then he; when this takes up the Stakes, and tother makes it good: where note, that although the other two, always combine against the Player to make him lose, yet they all do their best (for the common good) to hinder any one from winning, onely striving to make it Repuesto.
Of the Repuesto.
They call it Repuesto when the Player wins no more Tricks then another: for example, if he win but four, another four, & the third but one, or each of them win three Tricks the piece; in wch case the Plaier doubles the Stake, without any ones winning it, & it remains so doubled for the advantage of the next Player, &c. Whence you may collect, that the Player is as much concern'd in making Repuesto, in case of necessity, as any of the rest, by which means the Stakes oftentimes increasing to a [Page 7]considerable sum, The Player is to be very wary what Games he playes.
What Games are to be played.
One is never to play unless he have three sure Tricks in his hand at least, as we have said before; as the three Matadors, or six or seven good Trumps without them; where note, the Kings of any Suit are alwayes accounted as good as Trumps (since nothing but Trumps can win them) mean while all other Cards but them and Trumps, are to be discarded.
Observations.
He who plays having taken in, the next is to consider the goodness of his Game, and to take in more or less, according as his Game is probably like to prove good or bad, always considering, that 'tis as much his advantage that the third have a good Game to make it Repuesto, as himself. Neither is any one, for Covetousness of saving a Counter or two, to neglect the taking in, that the other may commodiously make up his Game with the Cards which he leaves; and that no good Cards may lye dormant in the Stock, except the Player playes [Page 8]without taking in when they may refuse to take in, if they imagine he has all the Game.
Of playing without taking in.
When one has a sure Game in his hand, he is to play without taking in, when the others are to give him each of them one of the greater Marks or Counters, as he is to give them, if he play without taking in, a Game that is not sure, and loses it.
Of the Voll.
If you win all the Tricks in your hand, or the Voll, they likewise are to give you one Mark or Counter the piece; but then you are to declare before the fifth Trick, that you intend to play for the Voll, that so they may keep their best Cards, which else seeing you win five Tricks (or the Game) they may carelesly cast away.
Of the Forfeitures.
If you Renounce, you are to double the Stake, as also if you have more or fewer Cards then Nine, (to avoid all wrangling and fowl play) to which end you are carefully to count your Cards [Page 9]both in dealing and taking in, before you look on them; besides, according to the Rigor of the Game, if you speak any thing that may discover your Game, or anothers (excepting only Gagno, as we shall declare afterwards) or play so, as wittingly to hinder the making it Repuesto or Codillio (and if ignorantly, you are not fit to play.)
Of playing Trumps.
In playing Trumps you are to note, that if any playes an ordinary Trump, and you have onely the three best Cards, or Matadors, singly, or conjointly in your hands, you may refuse to play them, without Renouncing, because of the priviledge which those Cards have, that none but commanding Cards can force them out of your hands; as for example, the Spadillio forces the Mallilio, and the Mallilio the Basto; for all the rest you are to follow Trump.
Of what you are to say.
You are to say nothing but onely I pass, or play, or Gagno, that is, 'tis mine, simply, when you play your Card, to hinder the third from taking it; or Gagno de l' Re when you play your Queen [Page 10]to hinder them from taking it with the King, &c. but this you cannot say till it come unto your turn.
General Rules.
'Tis impossible to provide against all accidents in the Game, onely these general Rules may be observ'd in playing: First, (the chiefest Art consisting in knowing the goodness of ones Game, and how it may be improved to the best) one is never to win more then one trick, if they cannot win more then two, because of the advantage they give the Player by it in dividing the tricks: Secondly, you are alwayes to win the trick from the Player if you can, unless you let it pass for more advantage, wherein note the second is to let it pass to the third; if he have the likelier Game to beast the Player, or if he be likely to win it.
Of the Tenaces.
There may be divers advantages in refusing to take the players trick, but the chiefest is if you have Tenaces in your hands, that is, two Cards, which if you have the leading, you are sure to lose one of them. If the player lead to you, you [Page 11]are sure to win them both; for example, if you have Spadillio and Basto in your hand, & he have the Mallilio & another Trump, if you lead you lose one of them; for either you lead your Spadillio, and he plays his lesser Trump upon it, and wins your Basto, the next Trick with his Mallilio, and so the contrary; whereas if he leads, he loses both; for if he lead his Mallilio, you take it with your Spadillio, and with your Basto win the other Trump; or if he lead with that, you take it with your Basto; and then your Spadillio wins his Mallilio, and 'tis called Tenaces, because it so catches you betwixt them, there is no avoiding it, &c.
Of the Player's playing his Game for his best Advantage.
Of this (because every one plays according to his own fancy) I will onely say, that if you are not sure of winning five Tricks, but have onely the three Matadors (as for example) & Kings be your Auxiliary Cards, if you have the leading, you are to begin with a Matador or two before you play your Kings, to fetch out those trumps perhaps which might have trumped them; & if you have three Matadors with two other trumps your best way is first to play your Matadors, [Page 12]to see how the Trumps lie, and if both follow, you are sure that if the Trump be Red, there remains onely one Trump in their hands; if black, none at all; it importing so much that the player count the Trumps, as the miscounting onely one, do's often lose the Game. In fine, if they have but a weak Game, they are to imitate cunning Beast Players, in dividing the Tricks, & consult them in playing of their Cards. And these few Instructions may suffice, leaving the rest to each one's particular observation.
Certain other nice Questions there are; as whether any may look on the Tricks to see what Cards are played beside the Ombre, or he who plays the Game, which ordinarily is resolved on the Affirmative; or when any Cards are left in the Stock, whether any may look on them or no, which the Table led once, usually is done. Onely observe to lay your Tricks Angle-wise,
, or
, to the end that one may easily perceive whether they be two, three, or four.